Hi! I'm Moe, a software engineer passionate about product design. I build user-friendly applications using React, Node.js, and DevOps tools like Prometheus and Grafana. Over five years, I've designed solutions for fintech, healthcare, and education sectors, always balancing functionality with thoughtful user experience. Outside of coding, I enjoy films with my dog Puff — we both loved "Flow" recently! Open to discussing new opportunities that combine technology with thoughtful design.
Experience
Software Engineer
Queryhawk (Open Source) - Database Monitoring Platform | Dec 2024 - Present
- Architected and implemented a containerized database monitoring solution using Docker, Grafana, and Prometheus, enabling dynamic PostgreSQL connection management and automated service discovery that reduced development cycles by 35% and allowed teams to identify performance bottlenecks
- Developed the Automated Performance Analytics Platform utilizing Prometheus with OpenTelemetry integration that reduced monitoring setup time from hours to minutes while providing comprehensive, real-time performance insights for database query optimization
- Built a Grafana monitoring solution with automated provisioning using YAML-based configuration files and Grafana Provisioning API, creating specialized dashboards that automatically set up data sources upon initialization, saving 3-4 hours per installation
- Led the team to implement Material UI's theming system and styled components for creating a cohesive React wrapper around Grafana dashboards and Jaeger UI, resulting in a unified monitoring experience with consistent visual language
Software Engineer
ArtExplorer - Interactive Museum Art Display | Nov 2024
- Developed a responsive React application using custom hooks and context API to create an immersive browsing experience for the Metropolitan Museum of Art's public API
- Implemented Redux Toolkit with createAsyncThunk for efficient API requests, reducing response times by 40% through selective data fetching
- Built persistent storage solution with Redux-Persist and localStorage, enabling users to build and revisit their curated art gallery across browser sessions
Senior Product Designer
Amount | Jun 2021 - Sep 2023
- Built modular React design system with component composability and CSS-in-JS, enabling rapid white-labeling that cut client implementation from months to weeks
- Partnered with backend engineers on data-driven UI components for complex decision engines, implementing attribute grouping that mirrored database relationships
- Collaborated with engineers to transform complex loan evaluation workflows into an intuitive diagram-based platform using ReactFlow, enabling non-technical users to visually create and modify decision rules
UX Designer
MIT Optics Lab | Feb 2021 - Jun 2021
- Designed VR/desktop educational games in Unity3D/C# for fiber optics manufacturing training, reducing costly errors while complementing traditional factory instruction
- Collaborated with physics professors to implement accurate optical interactions using Unity's physics engine and shader programming, balancing scientific precision with intuitive gameplay
- Led 20+ user testing sessions with community college students, leveraging Unity Analytics and qualitative feedback to optimize interactions, resulting in 30% improved completion rates for training modules
Education
Master of Science in Integrated Digital Media
New York University, Tandon School of Engineering | 2018 - 2020
Bachelor of Engineering in Mathematical Sciences
Yokohama National University | 2014 - 2018